﻿using System;
using System.Collections.Generic;
//using WcfService1;

namespace GameObjects
{
    [Serializable]
    public class UnitMoveOrder
    {
        public Unit Unit;
        public List<Hex> Hexes;
        public bool Valid;

        public UnitMoveOrder(Unit unit)
        {
            Unit = unit;
            Hexes = new List<Hex>();
            Valid = true;
        }

        //public UnitOrderDto Dto
        //{
        //    get
        //    {
        //        //var hexes = new List<int>();
        //        //foreach (var hex in Hexes)
        //        //    hexes.Add(hex.Id);
        //        return new UnitOrderDto(Unit, Hexes);
        //    }
        //}
    }

}
